| Weapon |
Spear
1D6+1 DAMAGE |
|---|---|
| Skin | Pinned playing card |
| Tags |
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment). |
Generate weapons
| Weapon |
FUBAR blaster
2D6 DAMAGE |
|---|---|
| Skin | Marble swirl |
| Tags |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
| Weapon |
Heavy hand (knuckle dusters, etc.)
1D6 DAMAGE |
|---|---|
| Skin | Arctic white |
| Tags |
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE. |
| Weapon |
Light machine gun
1D6+1 DAMAGE |
|---|---|
| Skin | Glitch effects |
| Tags |
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target. |
| Weapon |
Large hammer
1D6+1 DAMAGE |
|---|---|
| Skin | Menacing spikes |
| Tags |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack. |