| Weapon |
Small bomb (e.g. landmine, pipe)
1D6+2 DAMAGE |
|---|---|
| Skin | 6D6 kill notches |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon. |
Generate weapons
| Weapon |
FUBAR blaster
2D6 DAMAGE |
|---|---|
| Skin | Belches smoke |
| Tags |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth. |
| Weapon |
Anomalous weapon
2D6 DAMAGE |
|---|---|
| Skin | Leopard print |
| Tags |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success. |
| Weapon |
Heavy hand (knuckle dusters, etc.)
1D6 DAMAGE |
|---|---|
| Skin | Leopard print |
| Tags |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | Bold corporate logo |
| Tags |
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |