Generate weapons


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  • Weapon
    Pump-action shotgun
    1D6+1 DAMAGE
    SkinHas a face Hastily-scratched runes Healthy moss covering High-pitched whine Hologram projection Holographic casing
    Tags
    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    Weapon
    Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinCaution orange
    Tags
    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    BANE

    Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

    Weapon
    Weapon
    Semi-automatic rifle
    1D6+1 DAMAGE
    SkinCartoon shading
    Tags
    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    Weapon
    Weapon
    Sniper rifle
    1D6+2 DAMAGE
    SkinHot rod flames
    Tags
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    Weapon
    Weapon
    Hand cannon
    1D6+1 DAMAGE
    SkinJazz design
    Tags
    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    Weapon