Generate weapons


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  • Weapon
    Spear
    1D6+1 DAMAGE
    SkinPinned playing card
    Tags
    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    Weapon
    Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinMarble swirl
    Tags
    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    Weapon
    Weapon
    Heavy hand (knuckle dusters, etc.)
    1D6 DAMAGE
    SkinArctic white
    Tags
    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    Weapon
    Weapon
    Light machine gun
    1D6+1 DAMAGE
    SkinGlitch effects
    Tags
    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    Weapon
    Weapon
    Large hammer
    1D6+1 DAMAGE
    SkinMenacing spikes
    Tags
    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    Weapon