| Weapon |
Frag grenade
1D6+1 DAMAGE |
|---|---|
| Skin | Olive drab |
| Tags |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
Generate weapons
| Weapon |
Anomalous weapon
2D6 DAMAGE |
|---|---|
| Skin | Topographic texture |
| Tags |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission. |
| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | Slag metal |
| Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
| Weapon |
Large blunt (bat, crowbar, etc.)
1D6 DAMAGE |
|---|---|
| Skin | Decorated with jewelry |
| Tags |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment). |
| Weapon |
Pistol
1D6 DAMAGE |
|---|---|
| Skin | TV static cutout |
| Tags |
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1. |