Generate weapons


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  • Weapon
    Small bomb (e.g. landmine, pipe)
    1D6+2 DAMAGE
    Skin6D6 kill notches
    Tags
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    Weapon
    Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinBelches smoke
    Tags
    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    Weapon
    Weapon
    Anomalous weapon
    2D6 DAMAGE
    SkinLeopard print
    Tags
    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    Weapon
    Weapon
    Heavy hand (knuckle dusters, etc.)
    1D6 DAMAGE
    SkinLeopard print
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    Weapon
    Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinBold corporate logo
    Tags
    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    Weapon