Generate weapons


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  • Weapon
    Frag grenade
    1D6+1 DAMAGE
    SkinOlive drab
    Tags
    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    Weapon
    Weapon
    Anomalous weapon
    2D6 DAMAGE
    SkinTopographic texture
    Tags
    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    Weapon
    Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinSlag metal
    Tags
    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    Weapon
    Weapon
    Large blunt (bat, crowbar, etc.)
    1D6 DAMAGE
    SkinDecorated with jewelry
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    Weapon
    Weapon
    Pistol
    1D6 DAMAGE
    SkinTV static cutout
    Tags
    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    Weapon