Generate weapons


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  • Weapon
    Machine Pistol
    1D6 DAMAGE
    SkinOctarine
    Tags
    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    Weapon
    Weapon
    Large blunt (bat, crowbar, etc.)
    1D6 DAMAGE
    SkinOcean camo
    Tags
    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    Weapon
    Weapon
    Submachine Gun
    1D6 DAMAGE
    SkinGlitch effects
    Tags
    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    Weapon
    Weapon
    Concussion grenade
    1D6 DAMAGE
    SkinTwenty-four carat gold plating 644. Two-dimensional
    Tags
    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    Weapon
    Weapon
    Large blunt (bat, crowbar, etc.)
    1D6 DAMAGE
    SkinCartoon stickers
    Tags
    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    Weapon