| Weapon |
Sword
1D6+1 DAMAGE |
|---|---|
| Skin | Wards and charms |
| Tags |
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
Generate weapons
| Weapon |
Sword
1D6+1 DAMAGE |
|---|---|
| Skin | 2D6 inset gems |
| Tags |
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion.
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs.
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |
| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | Keychains |
| Tags |
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.
STUN
Those damaged by this weapon cannot move or act until their current HP changes.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success. |
| Weapon |
Bow
1D6 DAMAGE |
|---|---|
| Skin | FIST emblem |
| Tags |
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs. |
| Weapon |
Semi-automatic rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Octarine |
| Tags |
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward. |