| Weapon |
Pump-action shotgun
1D6+1 DAMAGE |
|---|---|
| Skin | Has a face Hastily-scratched runes Healthy moss covering High-pitched whine Hologram projection Holographic casing |
| Tags |
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment). |
Generate weapons
| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | Caution orange |
| Tags |
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected. |
| Weapon |
Semi-automatic rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Cartoon shading |
| Tags |
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs.
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission. |
| Weapon |
Sniper rifle
1D6+2 DAMAGE |
|---|---|
| Skin | Hot rod flames |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic. |
| Weapon |
Hand cannon
1D6+1 DAMAGE |
|---|---|
| Skin | Jazz design |
| Tags |
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |