Generate weapons


  • 1
  • 5
  • 10
  • Weapon
    Light hand (wraps, thick gloves, etc.)
    3 DAMAGE
    SkinStraps and zippers
    Tags
    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    Weapon
    Weapon
    Break-action shotgun
    1D6+1 DAMAGE
    SkinReligious iconography
    Tags
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    Weapon
    Weapon
    Bow
    1D6 DAMAGE
    SkinTobacco sunburst
    Tags
    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    Weapon
    Weapon
    Pump-action shotgun
    1D6+1 DAMAGE
    SkinGlowing radioactive
    Tags
    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    Weapon
    Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinGlowing radioactive
    Tags
    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    Weapon
    Weapon
    Rocker launcher
    1D6+2 DAMAGE
    SkinAffixed talisman
    Tags
    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    Weapon
    Weapon
    Heavy machine gun
    1D6+2 DAMAGE
    SkinBandage wrapping
    Tags
    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    Weapon
    Weapon
    Large bomb (e.g. C4 setup)
    2D6 DAMAGE
    SkinSkull and crossbones
    Tags
    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon
    Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinShattered mirror plating
    Tags
    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon
    Weapon
    Sniper rifle
    1D6+2 DAMAGE
    SkinChitinous material
    Tags
    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    Weapon