| Weapon |
Light hand (wraps, thick gloves, etc.)
3 DAMAGE |
|---|---|
| Skin | Straps and zippers |
| Tags |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target. |
Generate weapons
| Weapon |
Break-action shotgun
1D6+1 DAMAGE |
|---|---|
| Skin | Religious iconography |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position). |
| Weapon |
Bow
1D6 DAMAGE |
|---|---|
| Skin | Tobacco sunburst |
| Tags |
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
| Weapon |
Pump-action shotgun
1D6+1 DAMAGE |
|---|---|
| Skin | Glowing radioactive |
| Tags |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success. |
| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | Glowing radioactive |
| Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1. |
| Weapon |
Rocker launcher
1D6+2 DAMAGE |
|---|---|
| Skin | Affixed talisman |
| Tags |
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it. |
| Weapon |
Heavy machine gun
1D6+2 DAMAGE |
|---|---|
| Skin | Bandage wrapping |
| Tags |
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target. |
| Weapon |
Large bomb (e.g. C4 setup)
2D6 DAMAGE |
|---|---|
| Skin | Skull and crossbones |
| Tags |
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means. |
| Weapon |
FUBAR blaster
2D6 DAMAGE |
|---|---|
| Skin | Shattered mirror plating |
| Tags |
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means. |
| Weapon |
Sniper rifle
1D6+2 DAMAGE |
|---|---|
| Skin | Chitinous material |
| Tags |
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target. |