| Weapon |
Heavy misc. (e.g. railgun, laser)
1D6+2 DAMAGE |
|---|---|
| Skin | Electric yellow Embroidered |
| Tags |
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion.
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it. |
Generate weapons
| Weapon |
Heavy hand (knuckle dusters, etc.)
1D6 DAMAGE |
|---|---|
| Skin | Dragon decals |
| Tags |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected. |
| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | Oxidized copper |
| Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
| Weapon |
Break-action shotgun
1D6+1 DAMAGE |
|---|---|
| Skin | Engraved word |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |
| Weapon |
Rocker launcher
1D6+2 DAMAGE |
|---|---|
| Skin | Etched equations Exposed electronics Faintly hums |
| Tags |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success. |
| Weapon |
Pistol
1D6 DAMAGE |
|---|---|
| Skin | Digital camo |
| Tags |
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it. |
| Weapon |
Heavy machine gun
1D6+2 DAMAGE |
|---|---|
| Skin | Affixed talisman |
| Tags |
STUN
Those damaged by this weapon cannot move or act until their current HP changes.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |
| Weapon |
Carbine
1D6 DAMAGE |
|---|---|
| Skin | Four-leaf clover decal Frost crystals |
| Tags |
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |
| Weapon |
Energy blade (e.g. beam, magic)
1D6+2 DAMAGE |
|---|---|
| Skin | Boxy components |
| Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected. |
| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | Zip ties |
| Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon. |