Generate weapons


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  • Weapon
    Light machine gun
    1D6+1 DAMAGE
    SkinElectric yellow Embroidered
    Tags
    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    Weapon
    Weapon
    Concussion grenade
    1D6 DAMAGE
    SkinRust-bitten
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    Weapon
    Weapon
    Large bomb (e.g. C4 setup)
    2D6 DAMAGE
    SkinSacred geometry
    Tags
    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    Weapon
    Weapon
    Bolt-action rifle
    1D6+1 DAMAGE
    SkinCandy striped
    Tags
    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    Weapon
    Weapon
    Assault rifle
    1D6+1 DAMAGE
    SkinGrotesquely segmented Growing hair
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    Weapon
    Weapon
    Carbine
    1D6 DAMAGE
    SkinSkull and crossbones
    Tags
    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    Weapon
    Weapon
    Pistol
    1D6 DAMAGE
    SkinSeems to breathe
    Tags
    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    Weapon
    Weapon
    Hand cannon
    1D6+1 DAMAGE
    SkinSacred geometry
    Tags
    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    BANE

    Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

    Weapon
    Weapon
    Ultra-shotgun
    2D6 DAMAGE
    SkinDesert camo
    Tags
    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    Weapon
    Weapon
    Frag grenade
    1D6+1 DAMAGE
    SkinBandage wrapping
    Tags
    BANE

    Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    Weapon