| Weapon |
Spear
1D6+1 DAMAGE |
|---|---|
| Skin | Chlorophyll stains |
| Tags |
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
Generate weapons
| Weapon |
Machine Pistol
1D6 DAMAGE |
|---|---|
| Skin | Jazz design |
| Tags |
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
| Weapon |
Bolt-action rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Ghostly silhouette |
| Tags |
STUN
Those damaged by this weapon cannot move or act until their current HP changes.
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants. |
| Weapon |
Pump-action shotgun
1D6+1 DAMAGE |
|---|---|
| Skin | Menacing spikes |
| Tags |
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE. |
| Weapon |
Carbine
1D6 DAMAGE |
|---|---|
| Skin | Crystal-clear |
| Tags |
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means. |
| Weapon |
FUBAR blaster
2D6 DAMAGE |
|---|---|
| Skin | Smoky swirl finish |
| Tags |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |
| Weapon |
Heavy hand (knuckle dusters, etc.)
1D6 DAMAGE |
|---|---|
| Skin | Web of stitches |
| Tags |
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
| Weapon |
Energy blade (e.g. beam, magic)
1D6+2 DAMAGE |
|---|---|
| Skin | Octarine |
| Tags |
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth. |
| Weapon |
Ultra-shotgun
2D6 DAMAGE |
|---|---|
| Skin | Rust-bitten |
| Tags |
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants. |
| Weapon |
Spear
1D6+1 DAMAGE |
|---|---|
| Skin | Tiger stripe |
| Tags |
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon. |