| Weapon |
Anomalous weapon
2D6 DAMAGE |
|---|---|
| Skin | Alligator skin accents |
| Tags |
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it. |
Generate weapons
| Weapon |
Sniper rifle
1D6+2 DAMAGE |
|---|---|
| Skin | Four-leaf clover decal Frost crystals |
| Tags |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion.
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |
| Weapon |
Large blunt (bat, crowbar, etc.)
1D6 DAMAGE |
|---|---|
| Skin | Gutted for lighter weight Half-melted |
| Tags |
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |
| Weapon |
Sniper rifle
1D6+2 DAMAGE |
|---|---|
| Skin | TV static cutout |
| Tags |
STUN
Those damaged by this weapon cannot move or act until their current HP changes.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon. |
| Weapon |
Whip
1D6 DAMAGE |
|---|---|
| Skin | Spiderwebs |
| Tags |
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs.
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE. |
| Weapon |
Concussion grenade
1D6 DAMAGE |
|---|---|
| Skin | Pure hard light |
| Tags |
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth. |
| Weapon |
Semi-automatic rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Checkerboard |
| Tags |
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take. |
| Weapon |
Semi-automatic rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Crystal-clear |
| Tags |
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
| Weapon |
Bow
1D6 DAMAGE |
|---|---|
| Skin | Snow camo |
| Tags |
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
| Weapon |
Semi-automatic rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Techno-greebled |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs. |