| Weapon |
Bow
1D6 DAMAGE |
|---|---|
| Skin | Incessantly jittery |
| Tags |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
Generate weapons
| Weapon |
Sword
1D6+1 DAMAGE |
|---|---|
| Skin | 5D6 collected dog tags |
| Tags |
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed. |
| Weapon |
Anomalous weapon
2D6 DAMAGE |
|---|---|
| Skin | Fungal growths |
| Tags |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | Paisley print |
| Tags |
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position). |
| Weapon |
Machine Pistol
1D6 DAMAGE |
|---|---|
| Skin | Uniformly ribbed |
| Tags |
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
| Weapon |
Frag grenade
1D6+1 DAMAGE |
|---|---|
| Skin | Verdant green |
| Tags |
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon. |
| Weapon |
Hand cannon
1D6+1 DAMAGE |
|---|---|
| Skin | Smoky swirl finish |
| Tags |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed. |
| Weapon |
Bow
1D6 DAMAGE |
|---|---|
| Skin | Polished chrome |
| Tags |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |
| Weapon |
Heavy misc. (e.g. railgun, laser)
1D6+2 DAMAGE |
|---|---|
| Skin | Alligator skin accents |
| Tags |
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |
| Weapon |
Heavy misc. (e.g. railgun, laser)
1D6+2 DAMAGE |
|---|---|
| Skin | Animal stripe pattern |
| Tags |
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE. |