Generate weapons


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  • Weapon
    Bow
    1D6 DAMAGE
    SkinIncessantly jittery
    Tags
    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    Weapon
    Weapon
    Sword
    1D6+1 DAMAGE
    Skin5D6 collected dog tags
    Tags
    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    Weapon
    Weapon
    Anomalous weapon
    2D6 DAMAGE
    SkinFungal growths
    Tags
    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    Weapon
    Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinPaisley print
    Tags
    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    Weapon
    Weapon
    Machine Pistol
    1D6 DAMAGE
    SkinUniformly ribbed
    Tags
    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    Weapon
    Weapon
    Frag grenade
    1D6+1 DAMAGE
    SkinVerdant green
    Tags
    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    Weapon
    Weapon
    Hand cannon
    1D6+1 DAMAGE
    SkinSmoky swirl finish
    Tags
    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    Weapon
    Weapon
    Bow
    1D6 DAMAGE
    SkinPolished chrome
    Tags
    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    Weapon
    Weapon
    Heavy misc. (e.g. railgun, laser)
    1D6+2 DAMAGE
    SkinAlligator skin accents
    Tags
    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    Weapon
    Weapon
    Heavy misc. (e.g. railgun, laser)
    1D6+2 DAMAGE
    SkinAnimal stripe pattern
    Tags
    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    Weapon