Generate weapons


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  • Weapon
    Rocker launcher
    1D6+2 DAMAGE
    SkinJazz design
    Tags
    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    Weapon
    Weapon
    Light hand (wraps, thick gloves, etc.)
    3 DAMAGE
    SkinTactical engravings
    Tags
    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    Weapon
    Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinCheckerboard
    Tags
    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    Weapon
    Weapon
    Ultra-shotgun
    2D6 DAMAGE
    SkinMagical fire
    Tags
    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    Weapon
    Weapon
    Large axe
    1D6+1 DAMAGE
    SkinBulbous and swollen
    Tags
    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    Weapon
    Weapon
    Energy blade (e.g. beam, magic)
    1D6+2 DAMAGE
    SkinPsychedelic imagery
    Tags
    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    Weapon
    Weapon
    Energy blade (e.g. beam, magic)
    1D6+2 DAMAGE
    SkinMagical fire
    Tags
    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    Weapon
    Weapon
    Sniper rifle
    1D6+2 DAMAGE
    SkinReligious iconography
    Tags
    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    Weapon
    Weapon
    Rocker launcher
    1D6+2 DAMAGE
    SkinHas a face Hastily-scratched runes Healthy moss covering High-pitched whine Hologram projection Holographic casing
    Tags
    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    Weapon
    Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinBarbed wire
    Tags
    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    Weapon