Generate weapons


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  • Weapon
    Spear
    1D6+1 DAMAGE
    SkinChlorophyll stains
    Tags
    BANE

    Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    Weapon
    Weapon
    Machine Pistol
    1D6 DAMAGE
    SkinJazz design
    Tags
    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    Weapon
    Weapon
    Bolt-action rifle
    1D6+1 DAMAGE
    SkinGhostly silhouette
    Tags
    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    Weapon
    Weapon
    Pump-action shotgun
    1D6+1 DAMAGE
    SkinMenacing spikes
    Tags
    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    Weapon
    Weapon
    Carbine
    1D6 DAMAGE
    SkinCrystal-clear
    Tags
    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon
    Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinSmoky swirl finish
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    Weapon
    Weapon
    Heavy hand (knuckle dusters, etc.)
    1D6 DAMAGE
    SkinWeb of stitches
    Tags
    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    Weapon
    Weapon
    Energy blade (e.g. beam, magic)
    1D6+2 DAMAGE
    SkinOctarine
    Tags
    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    Weapon
    Weapon
    Ultra-shotgun
    2D6 DAMAGE
    SkinRust-bitten
    Tags
    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    Weapon
    Weapon
    Spear
    1D6+1 DAMAGE
    SkinTiger stripe
    Tags
    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    Weapon