| Description | Darkroom |
|---|---|
| Exits (1d6 times) | West |
| Doors | Stainless steel |
| Feature | Weak floor |
| Event | A radio plays a cassette tape |
Generate rooms
| Description | Food storage |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Metal bars |
| Feature | Animals in cages |
| Event | An empty pedestal, something clearly taken |
| Description | Torture chamber |
|---|---|
| Exits (1d6 times) | Up |
| Doors | High-tech |
| Feature | Oil-slick floors |
| Event | A computer monitor, smashed to pieces |
| Description | Atrium |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Metal bars |
| Feature | High ceilings |
| Event | Haunted by a recently dead spirit |
| Description | Torture chamber |
|---|---|
| Exits (1d6 times) | West |
| Doors | None/archways |
| Feature | Scattered papers |
| Event | The walls are pockmarked with bullet holes |