| Description | Film set (impressive) |
|---|---|
| Exits (1d6 times) | East |
| Doors | Reinforced |
| Feature | Novelty wallpaper |
| Event | Fresh bloodstains smeared across the walls |
Generate rooms
| Description | Library |
|---|---|
| Exits (1d6 times) | South |
| Doors | High-tech |
| Feature | Multiple levels |
| Event | Sensitive documents burn in a trashcan |
| Description | Atrium |
|---|---|
| Exits (1d6 times) | South |
| Doors | Wooden |
| Feature | Complex rafters |
| Event | A smashed telephone |
| Description | Chapel/prayer room |
|---|---|
| Exits (1d6 times) | North |
| Doors | Reinforced |
| Feature | Flashing lights |
| Event | Room's colors have been inverted |
| Description | Clothing storage |
|---|---|
| Exits (1d6 times) | East |
| Doors | None/archways |
| Feature | Boring decorations |
| Event | Holes drilled through the ground |
| Description | Hallway |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Stainless steel |
| Feature | Gas leak smell |
| Event | Someone was just here and left their trash behind |
| Description | Chapel/prayer room |
|---|---|
| Exits (1d6 times) | Down |
| Doors | High-tech |
| Feature | Gas leak smell |
| Event | The walls are pockmarked with bullet holes |
| Description | Torture chamber |
|---|---|
| Exits (1d6 times) | East |
| Doors | Metal bars |
| Feature | Automatic turret |
| Event | Ultra-classified intel, foolishly left behind |
| Description | Control room |
|---|---|
| Exits (1d6 times) | Up |
| Doors | None/archways |
| Feature | Oil-slick floors |
| Event | Sensitive documents burn in a trashcan |
| Description | Film set (impressive) |
|---|---|
| Exits (1d6 times) | West |
| Doors | Reinforced |
| Feature | Rotten smell |
| Event | Impact crater the length of a car |