| Description | Darkroom |
|---|---|
| Exits (1d6 times) | Down |
| Doors | High-tech |
| Feature | Unusually cold |
| Event | In the midst of a simulated rainstorm |
Generate rooms
| Description | Observatory |
|---|---|
| Exits (1d6 times) | North |
| Doors | Metal bars |
| Feature | Automatic turret |
| Event | Trail of discarded clothing |
| Description | Mailroom |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Metal bars |
| Feature | Gas leak smell |
| Event | Monitored by drones that mimic birds |
| Description | Atrium |
|---|---|
| Exits (1d6 times) | West |
| Doors | Wooden |
| Feature | Eerie statue |
| Event | Briefcase of money pierced by bullet hole |
| Description | Gym |
|---|---|
| Exits (1d6 times) | South |
| Doors | Wooden |
| Feature | Blaring alarm |
| Event | Sensitive documents burn in a trashcan |
| Description | Observatory |
|---|---|
| Exits (1d6 times) | West |
| Doors | Wooden |
| Feature | Ticking clock |
| Event | Holes drilled through the ground |
| Description | Meeting room |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Metal bars |
| Feature | Unusually cold |
| Event | Monitored by drones that mimic birds |
| Description | Torture chamber |
|---|---|
| Exits (1d6 times) | West |
| Doors | Stainless steel |
| Feature | Half-flooded |
| Event | Impact crater the length of a car |
| Description | Clothing storage |
|---|---|
| Exits (1d6 times) | Up |
| Doors | High-tech |
| Feature | Eerie statue |
| Event | Covered in plastic tarp |
| Description | Bathroom |
|---|---|
| Exits (1d6 times) | North |
| Doors | Wooden |
| Feature | Complex rafters |
| Event | A corpse, clawed to ribbons |