| Description | Medical storage |
|---|---|
| Exits (1d6 times) | West |
| Doors | Metal bars |
| Feature | Poorly painted |
| Event | Repeated message painted on all surfaces |
Generate rooms
| Description | Anechoic chamber |
|---|---|
| Exits (1d6 times) | North |
| Doors | None/archways |
| Feature | Weak floor |
| Event | A computer monitor, smashed to pieces |
| Description | Evil lair |
|---|---|
| Exits (1d6 times) | South |
| Doors | Reinforced |
| Feature | Virtual reality setup |
| Event | Fully cooked meal, warm and laid out |
| Description | Meeting room |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Wooden |
| Feature | Flashing lights |
| Event | A computer monitor, smashed to pieces |
| Description | Food storage |
|---|---|
| Exits (1d6 times) | North |
| Doors | Metal bars |
| Feature | High ceilings |
| Event | Tiny house constructed out of office supplies |
| Description | Medical storage |
|---|---|
| Exits (1d6 times) | North |
| Doors | Wooden |
| Feature | Film on projector |
| Event | In the midst of a simulated rainstorm |
| Description | Torture chamber |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Wooden |
| Feature | Cables across floor |
| Event | Briefcase of money pierced by bullet hole |
| Description | Anechoic chamber |
|---|---|
| Exits (1d6 times) | South |
| Doors | High-tech |
| Feature | Half-flooded |
| Event | Ultra-classified intel, foolishly left behind |
| Description | Janitor’s closet |
|---|---|
| Exits (1d6 times) | East |
| Doors | None/archways |
| Feature | Trophy cabinets |
| Event | Room's colors have been inverted |
| Description | Rec room |
|---|---|
| Exits (1d6 times) | East |
| Doors | None/archways |
| Feature | Trophy cabinets |
| Event | Autumn leaves crunched underfoot |