| Description | Morgue |
|---|---|
| Exits (1d6 times) | South |
| Doors | Stainless steel |
| Feature | Virtual reality setup |
| Event | Trail of discarded clothing |
Generate rooms
| Description | Auditorium |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Stainless steel |
| Feature | Vents |
| Event | Spilled mug of poisoned coffee |
| Description | Chapel/prayer room |
|---|---|
| Exits (1d6 times) | North |
| Doors | Metal bars |
| Feature | Cables across floor |
| Event | An empty pedestal, something clearly taken |
| Description | Prison |
|---|---|
| Exits (1d6 times) | East |
| Doors | Wooden |
| Feature | Multiple levels |
| Event | Repeated message painted on all surfaces |
| Description | Barracks |
|---|---|
| Exits (1d6 times) | South |
| Doors | Wooden |
| Feature | Mirrors |
| Event | Someone was just here and left their trash behind |
| Description | Shooting range |
|---|---|
| Exits (1d6 times) | South |
| Doors | None/archways |
| Feature | Very hot |
| Event | A smashed telephone |
| Description | Control room |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Metal bars |
| Feature | Scattered papers |
| Event | An empty pedestal, something clearly taken |
| Description | Meeting room |
|---|---|
| Exits (1d6 times) | North |
| Doors | High-tech |
| Feature | Animals in cages |
| Event | An empty pedestal, something clearly taken |
| Description | Surveillance |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Metal bars |
| Feature | Scattered papers |
| Event | Monitored by drones that mimic birds |
| Description | Prison |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Reinforced |
| Feature | Smoky air |
| Event | Everything is soaked in green ooze |