| Description | Box canyon |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Weird noises |
| Grave | A single, shuffling zombie soldier, unresponsive |
Generate battlefields
| Description | Industrial foundry |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Civilians fleeing |
| Grave | A spattering of blood and spare ammo |
| Description | Shopping mall |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Reality fractures |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
| Description | Fancy restaurant |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Poisonous air |
| Grave | Unmitigated devastation, bodies litter the area |
| Description | Minecart tunnels |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Radio towers |
| Grave | Head on a pike with a dreadful expression |