| Description | Industrial foundry |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Barbed wire |
| Grave | Disorganized bones aside a dusty old novel |
Generate battlefields
| Description | Shrubland foxholes |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Scared animals |
| Grave | Head on a pike with a dreadful expression |
| Description | Control room |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Several bunkers |
| Grave | A spattering of blood and spare ammo |
| Description | Gothic castle |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Bombed out |
| Grave | Smoking pile of ash haunted by a ghost |
| Description | Desert village |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Broken glass |
| Grave | Grisly suicide, shotgun trigger pulled with toe |
| Description | Busy airport |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Chemical canisters |
| Grave | A spattering of blood and spare ammo |
| Description | Meat factory |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Unused tanks |
| Grave | Smoking pile of ash haunted by a ghost |
| Description | Power plant |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Floating platforms |
| Grave | Gaunt corpse clutching a stash of stimulants |
| Description | Swamp bridges |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Chemical canisters |
| Grave | Several poor souls strung up on meat hooks |
| Description | Skyscraper floor |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Fortified base |
| Grave | A wooden cross with scratched-out dog tags |