| Description | Muddy trenches |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Broken glass |
| Grave | Gravestone that wishes good health and luck |
Generate battlefields
| Description | Island resort |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | On fire |
| Grave | Several poor souls strung up on meat hooks |
| Description | Automated lab |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Poisonous air |
| Grave | Creatively stacked collection of skulls |
| Description | Minecart tunnels |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Unused tanks |
| Grave | Decaying body, gold coins spilling from pockets |
| Description | Minecart tunnels |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | On fire |
| Grave | Bruised corpse with a severely broken neck |
| Description | City square |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Poisonous air |
| Grave | Bruised corpse with a severely broken neck |
| Description | Swamp bridges |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Fortified base |
| Grave | Gravestone that wishes good health and luck |
| Description | Nuclear test town |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Strewn bones |
| Grave | Unmitigated devastation, bodies litter the area |
| Description | Control room |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Poisonous air |
| Grave | Head on a pike with a dreadful expression |
| Description | Grassy field |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Fortified base |
| Grave | Unfortunate wanderer died to the elements |