| Description | Slum marina |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Scared animals |
| Grave | Scattered tongues, fingers, and eyes, radioactive |
Generate battlefields
| Description | City square |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Radio towers |
| Grave | Decaying body, gold coins spilling from pockets |
| Description | Automated lab |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Sack of money |
| Grave | Mangled skeleton shoved somewhere unusual |
| Description | Automated lab |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Freight elevators |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
| Description | Nuclear test town |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Several bunkers |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
| Description | Sprawling manor |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Broken glass |
| Grave | Unmitigated devastation, bodies litter the area |
| Description | Savanna fortress |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Large cage |
| Grave | Case of untreated venom spread, unpleasant |
| Description | Dusty farm |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Corpse piles |
| Grave | Unfortunate wanderer died to the elements |
| Description | Busy airport |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | On fire |
| Grave | Hanged soldiers swaying in the breeze |
| Description | Muddy trenches |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Reality fractures |
| Grave | A modest grave marked by flowers and toys |