| Description | Swamp bridges |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | On fire |
| Grave | Bruised corpse with a severely broken neck |
Generate battlefields
| Description | Fancy restaurant |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Insect hives |
| Grave | People in uniform stacked beneath a bloody tarp |
| Description | Desert village |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Covered truck |
| Grave | Unfortunate wanderer died to the elements |
| Description | Grassy field |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Two flags |
| Grave | Grisly suicide, shotgun trigger pulled with toe |
| Description | Skyscraper floor |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Explosives cache |
| Grave | A tilted flag marks the spot of a loss |
| Description | Lavish casino |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Tripwires |
| Grave | Grinning natural mummy with a gut wound |
| Description | Alpine compound |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Air raids |
| Grave | Disorganized bones aside a dusty old novel |
| Description | Busy airport |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Two flags |
| Grave | Nine simply marked graves in a perfect square |
| Description | Tropical beach |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Two flags |
| Grave | Shocked soldier with a clean hole in the forehead |
| Description | Meat factory |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Reality fractures |
| Grave | Shocked soldier with a clean hole in the forehead |