| Tag |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack. |
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Generate weapon_tag
| Tag |
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants. |
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| Tag |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
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| Tag |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |
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| Tag |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
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| Tag |
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission. |
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| Tag |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
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| Tag |
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position). |
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| Tag |
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment). |
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| Tag |
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it. |
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