Generate weapon_tag


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  • Tag
    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    Weapon Tag
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    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    Weapon Tag
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    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    Weapon Tag
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    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    Weapon Tag
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    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    Weapon Tag
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    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    Weapon Tag
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    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    Weapon Tag
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    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    Weapon Tag
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    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    Weapon Tag
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    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    Weapon Tag