Generate weapon_tag


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  • Tag
    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    Weapon Tag
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    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

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    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

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    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

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    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

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    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

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    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    Weapon Tag
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    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

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    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

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    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    Weapon Tag