| Tag |
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |
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Generate weapon_tag
| Tag |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack. |
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| Tag |
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |
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| Tag |
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |
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| Tag |
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
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| Tag |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
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| Tag |
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon. |
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| Tag |
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
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| Tag |
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |
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| Tag |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |
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