| Description | Sentient AI |
|---|---|
| Suppression | Internal knowledge |
| Witnesses | Whole area |
| Feature | Lavish party |
| Hook | Widely-known truth revealed to be false |
Generate lore
| Description | Chalice |
|---|---|
| Interest | Unknown—its existence is esoteric knowledge |
| Feature | Saps life |
| Rumor | Slowly possessed its previous owner |
| Description | Sentient AI |
|---|---|
| Suppression | Highly classified |
| Witnesses | No witnesses |
| Feature | Lavish party |
| Hook | True crime fanatics get involved |
| Description | Affair |
|---|---|
| Suppression | Highly classified |
| Witnesses | 1D6 witnesses |
| Feature | Exotic pet |
| Hook | Soldier goes AWOL |
| Description | Teacher |
|---|---|
| Ultimate Fate | Soldier for hire |
| Feature | Staged protests |
| Achievement | Killed an elder god (Magical syllables, p. 147) |
| Name | Cadence of the Deep |
|---|---|
| Spell Level | Master |
| Obscurity | Well-known by mages |
| Feature (Roll Equal to Spell Level) | Magical syllables |
| Effect (Once, or 1d6 for LEVEL 6) | The sun and moon become yours to command |
| Description | Trade agreement |
|---|---|
| Coverage | Forbidden—would-be reporters get bullied |
| Feature | Property damage |
| Drama | An attendee gets belligerent upon losing a game |
| Name | First Rite of Chaos |
|---|---|
| Spell Level | Adept |
| Obscurity | One living expert |
| Feature (Roll Equal to Spell Level) | Corpse juice |
| Effect (Once, or 1d6 for LEVEL 6) | The dead are brought to life (or unlife) again |
| Name | Curses of Babylon |
|---|---|
| Spell Level | Expert |
| Obscurity | Lost or forgotten |
| Feature (Roll Equal to Spell Level) | Powerful gem |
| Effect (Once, or 1d6 for LEVEL 6) | Heals the sick back to perfect health |
| Description | Mind reading tech |
|---|---|
| Suppression | Internal knowledge |
| Witnesses | Household |
| Feature | Hush money |
| Hook | Airplane is shot down |