| Description | Walk-in freezer |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Tripwires |
| Grave | Grinning natural mummy with a gut wound |
Generate locations
| Description | Jungle outposts |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Fortified base |
| Grave | Grisly suicide, shotgun trigger pulled with toe |
| Description | Laboratory |
|---|---|
| Exits (1d6 times) | West |
| Doors | Wooden |
| Feature | High ceilings |
| Event | Katana sticking out of the ground |
| Description | Grassy field |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Scared animals |
| Grave | Decaying body, gold coins spilling from pockets |
| Description | Film set (amateur) |
|---|---|
| Exits (1d6 times) | South |
| Doors | None/archways |
| Feature | Automatic turret |
| Event | Room's colors have been inverted |
| Description | Petrified forest |
|---|---|
| Size | Large exclusion zone |
| Integrity | Semi-stable |
| Feature | Background hum |
| Center | Orb that, if touched, kills you instantly |
| Description | Everything is meat |
|---|---|
| Size | Surreal structure |
| Integrity | Tenuous connection |
| Feature | Roaming ghosts |
| Center | Lever that, if pulled, ends the world |
| Description | Hotel |
|---|---|
| Owner | Politican |
| Security | Tight |
| Feature | Meeting spot |
| History | Mass-produced by contractors |
| Description | Film set (amateur) |
|---|---|
| Exits (1d6 times) | North |
| Doors | Reinforced |
| Feature | Gas leak smell |
| Event | A smashed telephone |
| Description | Sea of goo |
|---|---|
| Size | Surreal structure |
| Integrity | Impenetrable |
| Feature | Caustic downpour |
| Center | Ominous tower taller than the clouds |