| Description | Automated lab |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Freight elevators |
| Grave | Body in a foxhole wielding an impressive weapon |
Generate locations
| Name | Halifax |
|---|---|
| CYCLOPS Surveillance Level | Working indirectly through local authorities |
| Feature | Pop-up bazaar |
| Headline | FINGERS FOUND IN FOOD |
| Description | Tropical beach |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Bear traps |
| Grave | Disorganized bones aside a dusty old novel |
| Description | Busy airport |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Large cage |
| Grave | Scattered tongues, fingers, and eyes, radioactive |
| Description | Everything is meat |
|---|---|
| Size | City-sized perimeter |
| Integrity | Tenuous connection |
| Feature | Mutated fauna |
| Center | Vile, jagged spire of dark, slimy stone |
| Description | Funhouse mirrors |
|---|---|
| Size | Surreal structure |
| Integrity | Self-sustaining |
| Feature | Air raids |
| Center | Tall guy and wide guy boss fight |
| Description | Observatory |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Metal bars |
| Feature | Unusually cold |
| Event | Sensitive documents burn in a trashcan |
| Description | Cold ocean |
|---|---|
| Situation | Powder keg—roll 1D6 claims, tensions are high |
| Feature | Mysterious holes |
| Claim | Insurgents are using it to organize |
| Description | Dusty farm |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Explosives cache |
| Grave | Rotting skeleton hunched over an unsent letter |
| Name | Mombasa |
|---|---|
| CYCLOPS Surveillance Level | None (for now, 3-in-1D6: Headline interests them) |
| Feature | Hot nightlife |
| Headline | CELEBRITY GIVEN KEY TO CITY |