| Tag |
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
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Generate gear
| Tag |
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |
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| Vehicle |
Submarine
18 HP, 3 ARMOR |
|---|---|
| Attachments |
Mine dropper
1D6 DAMAGE, 1D6 mines
Chemical weapon system
2D6 DAMAGE to area
Side hazards (e.g. spikes, laser jets)
3 DAMAGE |
| Cyclops Gadget |
Fingerprint neutralizer
Although CYCLOPS has at least indirect control over all law enforcement agencies, covering one's tracks is still a constant concern. The fingerprint neutralizer is a bulky, pistol-shaped device which projects a short-range cone of sebum-disturbing sonic vibration. Once used, prints on any surface become distorted and illegible. |
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| Vehicle |
Large boat (e.g. barge, yacht)
16 HP, 2 ARMOR |
|---|---|
| Attachments |
Gunner seats
0 DAMAGE, 1D6 seats
Mounted heavy weapon
1D6+2 DAMAGE
Front-mounted ram
No crash self-damage |
| Weapon |
Anomalous weapon
2D6 DAMAGE |
|---|---|
| Skin | Jazz design |
| Tags |
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means. |
| Contents | Explosives (2D6 small or 1D6 large) |
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| Item | Beer bottle |
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| Cyclops Gadget |
Containment pylons
One CYCLOPS containment kit includes three telescoping black pylons (ten inches long collapsed and about five feet tall with spring-loaded tripod feet when extended) and a two-button remote which fits in the user’s palm. When the pylons are placed in a triangle and activated, a pyramid-shaped forcefield (6 ARMOR, 40 HP) forms between them. The containment pylons nullify most of the movement-based abilities known to CYCLOPS, have a maximum volume roughly equal to a gymnasium, and can be switched to “neutralize,” turning the forcefield bright red and dealing 6D6 DAMAGE to anything inside. |
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| Tag |
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take. |
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