Generate gear


  • 1
  • 5
  • 10
  • Weapon
    Ultra-shotgun
    2D6 DAMAGE
    SkinFloral print
    Tags
    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    Weapon
    Vehicle
    Work vehicle (e.g. tractor, crane)
    16 HP, 2 ARMOR
    Attachments
    Mounted heavy weapon
    1D6+2 DAMAGE
    Homing missiles
    1D6+2 DAMAGE, 1D6 missiles
    Auto-targeting prototype cannon
    2D6 DAMAGE
    Vehicle
    Cyclops Gadget
    Teleporter relay

    The chest-mounted teleporter relay instantly transports the user to the nearest CYCLOPS facility when the cord is pulled. CYCLOPS has no way to identify who is using a relay until target-site atomic reconstruction is complete, which can lead to major confusion if the incoming user turns out to be an enemy operative.

    Cyclops Gadget
    Weapon
    Bolt-action rifle
    1D6+1 DAMAGE
    SkinFloral print
    Tags
    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    Weapon
    Vehicle
    Race car (e.g. sports, stock)
    10 HP, 0 ARMOR
    Attachments
    Mounted gun
    1D6+1 DAMAGE
    Side hazards (e.g. spikes, laser jets)
    3 DAMAGE
    Homing missiles
    1D6+2 DAMAGE, 1D6 missiles
    Vehicle
    Cyclops Gadget
    Containment pylons

    One CYCLOPS containment kit includes three telescoping black pylons (ten inches long collapsed and about five feet tall with spring-loaded tripod feet when extended) and a two-button remote which fits in the user’s palm. When the pylons are placed in a triangle and activated, a pyramid-shaped forcefield (6 ARMOR, 40 HP) forms between them. The containment pylons nullify most of the movement-based abilities known to CYCLOPS, have a maximum volume roughly equal to a gymnasium, and can be switched to “neutralize,” turning the forcefield bright red and dealing 6D6 DAMAGE to anything inside.

    Cyclops Gadget
    Weapon
    Large axe
    1D6+1 DAMAGE
    SkinFungal growths
    Tags
    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    Weapon
    ContentsMedical Supplies (1D6 medkits, +1D6+TAC HP)
    Crate
    Armor
    Tactical clothing
    1 ARMOR
    Armor
    Tag
    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    Weapon Tag