| Armor |
Standard fatigues
0 ARMOR |
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Generate gear
| Tag |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
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| Cyclops Gadget |
Comms wire
Most CROs communicate with their team using state of the art, credit card-sized transistor radios tucked away in a pocket or strapped to strategic points along the torso and limbs. These radios are unlike anything available on the consumer market, allowing for simultaneous two- way communication and multi-user “conference calls.” Instead of a microphone and speaker, CYCLOPS has developed a rubberized flesh-toned wire with a micro- motor tip for vibrating in- and out-going audio through the wearer’s cartilage. |
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| Contents | Explosives (2D6 small or 1D6 large) |
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| Weapon |
Light hand (wraps, thick gloves, etc.)
3 DAMAGE |
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| Skin | Ideological symbols Illuminated with mythic art Impossible serial number Incense smell |
| Tags |
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment). |
| Skin | Cardboard casing |
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| Skin | Tactical engravings |
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| Tag |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
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| Contents | Ammunition (1D6 types, e.g. bullets, rockets, etc.) |
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| Item | 5 gallon bucket |
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