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  • Armor
    Standard fatigues
    0 ARMOR
    Armor
    Tag
    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    Weapon Tag
    Cyclops Gadget
    Comms wire

    Most CROs communicate with their team using state of the art, credit card-sized transistor radios tucked away in a pocket or strapped to strategic points along the torso and limbs. These radios are unlike anything available on the consumer market, allowing for simultaneous two- way communication and multi-user “conference calls.” Instead of a microphone and speaker, CYCLOPS has developed a rubberized flesh-toned wire with a micro- motor tip for vibrating in- and out-going audio through the wearer’s cartilage.

    Cyclops Gadget
    ContentsExplosives (2D6 small or 1D6 large)
    Crate
    Weapon
    Light hand (wraps, thick gloves, etc.)
    3 DAMAGE
    SkinIdeological symbols Illuminated with mythic art Impossible serial number Incense smell
    Tags
    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    Weapon
    SkinCardboard casing
    Weapon Skin
    SkinTactical engravings
    Weapon Skin
    Tag
    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    Weapon Tag
    ContentsAmmunition (1D6 types, e.g. bullets, rockets, etc.)
    Crate
    Item5 gallon bucket
    Common Item