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  • Armor
    Tactical clothing
    1 ARMOR
    Armor
    ItemCrowbar
    Common Item
    Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinSparkle trail
    Tags
    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    Weapon
    Tag
    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    Weapon Tag
    Tag
    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    Weapon Tag
    SkinWoodburned pattern
    Weapon Skin
    Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    Skin6D6 kill notches
    Tags
    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    Weapon
    Cyclops Gadget
    Teleporter relay

    The chest-mounted teleporter relay instantly transports the user to the nearest CYCLOPS facility when the cord is pulled. CYCLOPS has no way to identify who is using a relay until target-site atomic reconstruction is complete, which can lead to major confusion if the incoming user turns out to be an enemy operative.

    Cyclops Gadget
    Contents1D6 Weapons
    Crate
    Cyclops Gadget
    Containment pylons

    One CYCLOPS containment kit includes three telescoping black pylons (ten inches long collapsed and about five feet tall with spring-loaded tripod feet when extended) and a two-button remote which fits in the user’s palm. When the pylons are placed in a triangle and activated, a pyramid-shaped forcefield (6 ARMOR, 40 HP) forms between them. The containment pylons nullify most of the movement-based abilities known to CYCLOPS, have a maximum volume roughly equal to a gymnasium, and can be switched to “neutralize,” turning the forcefield bright red and dealing 6D6 DAMAGE to anything inside.

    Cyclops Gadget