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  • Tag
    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    Weapon Tag
    Tag
    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    Weapon Tag
    Vehicle
    Submarine
    18 HP, 3 ARMOR
    Attachments
    Mine dropper
    1D6 DAMAGE, 1D6 mines
    Chemical weapon system
    2D6 DAMAGE to area
    Side hazards (e.g. spikes, laser jets)
    3 DAMAGE
    Vehicle
    Cyclops Gadget
    Fingerprint neutralizer

    Although CYCLOPS has at least indirect control over all law enforcement agencies, covering one's tracks is still a constant concern. The fingerprint neutralizer is a bulky, pistol-shaped device which projects a short-range cone of sebum-disturbing sonic vibration. Once used, prints on any surface become distorted and illegible.

    Cyclops Gadget
    Vehicle
    Large boat (e.g. barge, yacht)
    16 HP, 2 ARMOR
    Attachments
    Gunner seats
    0 DAMAGE, 1D6 seats
    Mounted heavy weapon
    1D6+2 DAMAGE
    Front-mounted ram
    No crash self-damage
    Vehicle
    Weapon
    Anomalous weapon
    2D6 DAMAGE
    SkinJazz design
    Tags
    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon
    ContentsExplosives (2D6 small or 1D6 large)
    Crate
    ItemBeer bottle
    Common Item
    Cyclops Gadget
    Containment pylons

    One CYCLOPS containment kit includes three telescoping black pylons (ten inches long collapsed and about five feet tall with spring-loaded tripod feet when extended) and a two-button remote which fits in the user’s palm. When the pylons are placed in a triangle and activated, a pyramid-shaped forcefield (6 ARMOR, 40 HP) forms between them. The containment pylons nullify most of the movement-based abilities known to CYCLOPS, have a maximum volume roughly equal to a gymnasium, and can be switched to “neutralize,” turning the forcefield bright red and dealing 6D6 DAMAGE to anything inside.

    Cyclops Gadget
    Tag
    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    Weapon Tag