| Tag |
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position). |
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Generate weapon_tags
| Tag |
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon. |
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| Tag |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
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| Tag |
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls. |
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| Tag |
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment). |
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| Tag |
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target. |
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| Tag |
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
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| Tag |
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
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| Tag |
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
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| Tag |
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
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