| Tag |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
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Generate weapon_tags
| Tag |
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls. |
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| Tag |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |
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| Tag |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |
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| Tag |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
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| Tag |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE. |
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| Tag |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
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| Tag |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon. |
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| Tag |
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation. |
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| Tag |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
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