Generate weapon_tags


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  • Tag
    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    Weapon Tag
    Tag
    BANE

    Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

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    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

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    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

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    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    Weapon Tag
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    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    Weapon Tag
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    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    Weapon Tag
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    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

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    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

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    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    Weapon Tag