| Tag |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |
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Generate weapon_tags
| Tag |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success. |
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| Tag |
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |
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| Tag |
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants. |
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| Tag |
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission. |
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| Tag |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |
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| Tag |
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
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| Tag |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon. |
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| Tag |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |
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| Tag |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
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