Generate weapon_tags


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  • Tag
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

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    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

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    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

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    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

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    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

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    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

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    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

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    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

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    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

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    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    Weapon Tag