| Tag |
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
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Generate weapon_tags
| Tag |
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected. |
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| Tag |
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon. |
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| Tag |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
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| Tag |
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
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| Tag |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success. |
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| Tag |
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it. |
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| Tag |
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
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| Tag |
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed. |
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| Tag |
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it. |
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