Generate weapon_tags


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  • Tag
    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    Weapon Tag
    Tag
    BANE

    Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

    Weapon Tag
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    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    Weapon Tag
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    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    Weapon Tag
    Tag
    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    Weapon Tag
    Tag
    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    Weapon Tag
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    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    Weapon Tag
    Tag
    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    Weapon Tag
    Tag
    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    Weapon Tag
    Tag
    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    Weapon Tag