| Cyclops Gadget |
Dynamic ID
Dynamic IDs are blank plastic ID cards mass produced by captive magicians, outfitted with a simple glamour that responds to the user's whims. The glamour will show a set of believable credentials to anyone who isn't looking too closely. All CYCLOPS personnel, even desk jockeys and janitors, are trained early on to spot dynamic IDs. |
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Generate cyclops_gadget
| Cyclops Gadget |
Containment pylons
One CYCLOPS containment kit includes three telescoping black pylons (ten inches long collapsed and about five feet tall with spring-loaded tripod feet when extended) and a two-button remote which fits in the user’s palm. When the pylons are placed in a triangle and activated, a pyramid-shaped forcefield (6 ARMOR, 40 HP) forms between them. The containment pylons nullify most of the movement-based abilities known to CYCLOPS, have a maximum volume roughly equal to a gymnasium, and can be switched to “neutralize,” turning the forcefield bright red and dealing 6D6 DAMAGE to anything inside. |
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| Cyclops Gadget |
Thought disruptor
Also frequently referred to as a “Schrödinger disruptor" in official documentation, the thought disruptor is used when the outcome of a quantum event needs to be changed. The disruptor self-destructs upon use and renders a target temporarily unable to perceive anything. |
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| Cyclops Gadget |
Thought disruptor
Also frequently referred to as a “Schrödinger disruptor" in official documentation, the thought disruptor is used when the outcome of a quantum event needs to be changed. The disruptor self-destructs upon use and renders a target temporarily unable to perceive anything. |
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| Cyclops Gadget |
Thought disruptor
Also frequently referred to as a “Schrödinger disruptor" in official documentation, the thought disruptor is used when the outcome of a quantum event needs to be changed. The disruptor self-destructs upon use and renders a target temporarily unable to perceive anything. |
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