| Name | Danger Company |
|---|---|
| Honor | Honorable—always having cool fights and drama |
| Feature | Melee experts |
| Racket | Seize control of a housing development project |
Generate criminals
| Name | The 13K |
|---|---|
| Honor | Iconic—even their enemies respect their work |
| Feature | Animal fight rings |
| Racket | Extort a celebrity's connections to them |
| Name | The White Fang |
|---|---|
| Honor | Legendary—their opponents almost worship them |
| Feature | Gambling house |
| Racket | Hoard real estate to sell at an exorbitant fee |
| Name | The Crimson Circle |
|---|---|
| Honor | Less than none—absolutely soulless people |
| Feature | Melee experts |
| Racket | Secretly buy out a power plant |
| Name | The Rajas |
|---|---|
| Honor | Honorable—always having cool fights and drama |
| Feature | Hitman squads |
| Racket | Frame a civilian to protect the leader's kid |